A new year has started and I realized, that I never did a proper introduction of myself. So, voila! here is a little podcast where I talk a little bit of my background in the beginning, followed by a little collage of field recordings I put together. I find it... read more →
Mar
14
What we want to do here is to replicate the interactions of different materials that produce a sound whenever they are thrown or dragged onto each other. These systems can be extremely complex since we are... read more →
Mar
07
Re-Design (Hard Effects pass) of a cinematic cutscene trailer of Destiny 2. Overall impression should sound larger than life and a bit over the top/ dramatic. Key Events: CU POV: Pirrha the scorn aiming with... read more →
Feb
28
We want to create an interactive footstep system that plays the sounds according to the surface the player is walking on. A dynamic footstep system should also differentiate between the different movement types like crouching, walking and running. The first step... read more →
Feb
14
OUTLINE: When trying to create an algorithm to check when the bullet “whip” sound should be played, the best solution is to rely on raw vector math. It should be played when the player is close enough to some part of... read more →
Jun
13
The English term Automatic Dialogue Recording (ADR), also know as Additional Dialogue Recording or Automatic Dialogue Replacement. It refers to the process of recording missing/broken or additional dialogue after the original production (after the production sound has been recorded). It is typically recorded in a studio or post-production facility and... read more →
Jun
13
The most important goal of the dialogue editing is to help the film to use a clear and understandable language and to support the dramaturgy. In a complex and detail-intensive process, the dialogue is worked out from the original sounds, or if necessary replaced by voice dubbing. The work steps... read more →
Jun
13
The original production audio can be quite one-dimensional. The focus on set lies on capturing the cleanest dialogue possible. That’s why additional sound design for the production is needed. Hard effects, music and atmospheres have to be implemented to give the audience a better experience to give the audience more... read more →
Jun
13
There are various formats for exchanging the editing data from AVID or Premiere for the sound editing program: The Material eXchange Format (MXF) is a file format for broadcast video files. It is a subset of the Advanced Authoring Format (AAF) and was defined with the aim of simplifying the... read more →
May
31
Black Friday Sale Sound Themes - Electro Magnetic 01 is now 60% off until 30.11.2020. November Updates Under the hood improvements: Improved Server speed settings, added new access points for EU, US and ASIA for better, faster & more reliable worldwide distribution. New packing format to make downloading, and... read more →