A new year has started and I realized, that I never did a proper introduction of myself. So, voila! here is a little podcast where I talk a little bit of my background in the beginning, followed by a little collage of field recordings I put together. I find it... read more →
Apr
19
What are field recording droprigs? Field recording drop rigs, also known as portable recording rigs, are specialized equipment used by field recordists to capture high-quality audio recordings in outdoor environments. A drop rig typically consists of a microphone, wind protection,... read more →
Apr
11
Recording sound effects can be a lot of fun, but cleaning them in post is a tedious but necessary process. Clean recording is the basis of any following design work. The quality of the end product depends on a successful cleanup that doesn't degrade the quality of the sounds... read more →
Apr
04
How The Sound Effects... read more →
Mar
28
Outline: Sparks, explosions or magic spells in games are somewhat of a lie, a nice trick so to speak. They look spectacular and give the player the sensation to be part of a dynamic world with lots of interaction possibilities. They are usually used to describe... read more →
Mar
14
What we want to do here is to replicate the interactions of different materials that produce a sound whenever they are thrown or dragged onto each other. These systems can be extremely complex since we are... read more →
Mar
07
Re-Design (Hard Effects pass) of a cinematic cutscene trailer of Destiny 2. Overall impression should sound larger than life and a bit over the top/ dramatic. Key Events: CU POV: Pirrha the scorn aiming with... read more →
Feb
28
We want to create an interactive footstep system that plays the sounds according to the surface the player is walking on. A dynamic footstep system should also differentiate between the different movement types like crouching, walking and running. The first step... read more →
Feb
14
OUTLINE: When trying to create an algorithm to check when the bullet “whip” sound should be played, the best solution is to rely on raw vector math. It should be played when the player is close enough to some part of... read more →
Jun
13
The English term Automatic Dialogue Recording (ADR), also know as Additional Dialogue Recording or Automatic Dialogue Replacement. It refers to the process of recording missing/broken or additional dialogue after the original production (after the production sound has been recorded). It is typically recorded in a studio or post-production facility and... read more →