Basic Workflow For DMS3DS File Format

How To Work With The DMS3DS Format

 

 

 
 
 
 

I) Video Tutorial Of The DMS3DS Mixing Template For Nuendo

 

https://youtu.be/i36IIwlBIV8

 

 

II) Step-by-step Tutorial On The DMS3DS Mixing Template For Nuendo

 

 

 
 
 
 
 

1) Setup Audio Audio Buffer Size And Nuendo Project Settings

The Dolby Atmos Renderer requires a audio-buffer setting of 512 samples and a project sample rate of 48 kHz.

 

 

 
 
 
 

2) Activate Nuendo’s Control Room and setup your headphone output

Go to Audio Connections (F4) and open the Control Room Page. Create a Monitor and link it to you headphone outs.

Go to the control room and check the HRTF mode. Adjust the listening level for low signal recordings like room tones or ambiences.

 

 

 

 
 
 
 
 

3) Setup Output And Import Busses

Go to Audio Connections (F4) and open the “Outputs” section. Create a 3rd Order Ambisonics Out and set it up as main-mix-bus.
Create a 7.1.4 out and instert the dobly atmos renderer.
Create two 5.0 busses and name them: “DMS3DS 5.0 Out Lo” and “DMS3DS 5.0 Out Hi”.

Create a dummy 7.1 track to import the raw DMS3DS poly-wav into the project. You don’t need to connect to an output. This container track is used to right click and split the poly wav to mono files.

If you want to work with the provided and already encoded 5.0 surround files for the height and bed layers, you can create two 5.o surround track that will later on be routed to two 5.0 group busses that we are going to create in the next step. Call them “Import 5.0 Lo” and “Import 5.0 Hi” for example.

If you want to work with the provided raw DMS files for the height layer (Mainly because you don’t want to use a 5.0 format on the height layer), then you need to create a 3.0 track and call it something like: “Import 3.0 DMS-Raw Hi”.

 

 

 
 
 
 

4) Setup Group Tracks For Height And Bed Layers

Create two 5.0 group busses and name them “DMS3DS 5.0 Grp Hi” and “DMS3DS 5.0 Grp Lo”. On the group bus for the height channels (DMS3DS 5.0 Grp Hi) insert the Schoeps Double MS (load the 5.0 preset and set Decorrelation to 20%) or the Harpex plugin (load preset “DMS to 5.0 even 20cm width”). Route the output of the group busses to the Ambisonics Out (the be able to preview with headphones using the ambisonics renderer provided by the control room).

Route the output of the under step 3) created track “Import 5.0 Lo” to the group bus “DMS3DS 5.0 Grp Lo”. Route the output of the created track “Import 5.0 Hi” to the group bus DMS3DS 5.0 Grp Hi” and deactivate the Schoeps Double MS and Harpex plugins (you only need them if you want to encode raw DMS files).

Route the output of the under step 3) created track “Import 3.0 DMS-Raw Hi” to the group bus “DMS3DS 5.0 Grp Hi” and use the Schoeps Double MS or Harpex plugin to encode to whatever format you need on the height channels. 

 

 

 

 
 
 
 
 

5) Create Mono Tracks

Create 8 mono tracks and name them DMS3DS_M (with a space at the end!).

Go to the control room and check the HRTF mode. Adjust the listening level for low signal recordings like room tones or ambiences.

Route the Mono Tracks to the group busses and use the VST MultiPanner like described below:

Select tracks “DMS3DS_M_01-05” and route them to the group bus “DMS3DS 5.0 Grp Lo”. Select tracks “DMS3DS_M_06-08” and route them to the group bus “DMS3DS 5.0 Grp Hi”

Pan DMS3DS_M_01 to the front left position.

Pan DMS3DS_M_02 to the front right position.

Pan DMS3DS_M_03 to the front center position.

Pan DMS3DS_M_04 to the surround left position.

Pan DMS3DS_M_05 to the surround right position.

Pan DMS3DS_M_06 to the front left position.

Pan DMS3DS_M_07 to the front right position.

Pan DMS3DS_M_08 to the front center position.

 

 

 
 
 
 

6) Create the render tracks for the specific output formats

If you want to render out 5.0 surround sound files you need to create two 5.0 tracks. Name them “DMS3DS Render 50.0 Hi” and “DMS3DS Render 50.0 Lo”. Set output to DMS3DS 5.0 Out Lo and DMS3DS 5.0 Out Hi respectively.

Create a 7.1.4 Dolby Atmos render track. Name it “7.1.4 Dolby Render Bus” and route it to the previously created 7.1.4 output that has the Dolby Atmos renderer inserted (Renderer 7.1.4).

Setup two sends on the groups to the specific render tracks:

a) send DMS3DS 5.0 Grp Hi to -> DMS3DS 5.0 Out Hi
    send DMS3DS 5.0 Grp Lo to -> DMS3DS 5.0 Out Lo

b) send DMS3DS 5.0 Grp Hi to -> Renderer 7.1.4
     send DMS3DS 5.0 Grp Lo to -> Renderer 7.1.4 

 

 

 

 
 
 
 
 

5) Setup The VST MultiPanner On The Group Busses.

DMS3DS 5.0 Grp Hi: Leave it in “bed-mode”. Activate height and choose a value of T50. Set field size to 2m.

DMS3DS 5.0 Grp Lo:  Leave it in “bed-mode”. Deactivate the height/elevation mode.

With elevation deactivated, Bottom-Top Pan is set to bottom, even if automation for bottom-top panning is present. Elevation On/Off can also be automated.

 

 

 
 
 
 

7) Setup The Dolby Atmos Renderer

Go to: Project -> ADM Authoring for Dolby Atmos to setup the Dolby Atmos renderer. Select “Renderer for Dolby Atmos”. Adds Objects or Beds respectively.

 

 

 

 
 
 
 

III) Download The DMS3DS Mixing Template For Nuendo

This is a mixing template project for the DMS3DS recording system by Daniel Meuser. It was made with using Nuendo 12 v. 12.0.52 Build 393 and saved as a template project.

Please save this file in your Nuendo project template folder:

WIN: \Users*your user name*\AppData\Roaming\Steinberg\Nuendo 12_64

OSX: /Applications/Nuendo 12.app/Contents/Project Templates
(Right-click on Nuendo resp. Nuendo in the Applications folder, select “Show packet contents” from the context menu.