Portfolio Game Audio – Hunt: The Showdown

Portfolio Game Audio – Hunt: The Showdown

In my position as sound design intern at Crytek in Frankfurt, Germany, I was responsible for: Concepting and planning of design tasks and interactive audio systems, sound effects sessions, trailer soundtrack production, sound design and game audio implementation.

Ownership Creatures: Meathead, Butcher, Animal Attractors.
Additional Sound Design: Hive, Map Features.

Game Engine: Cryengine 5, Middleware: WWise, Daw: Nuendo 8.

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  • Client Crytek
  • Date December 10, 2014
  • Tags Game Audio Implementation, Interactive Sound Design, Sound Effects Recording
  • URL View Project

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