TASKS:
In my position as sound design intern at Crytek in Frankfurt, Germany, I was responsible for: Concepting and planning of design tasks and interactive audio systems, sound effects sessions, trailer soundtrack production, sound design and game audio implementation.
Ownership Creatures: Meathead, Butcher, Animal Attractors.
Additional Sound Design: Hive, Map Features.
TOOLS:
Game Engine: Cryengine 5, Middleware: WWise, Daw: Nuendo 8.